![]() ![]() ![]() Pressing Esc to unpause would cause the music to go silent.Might give a performance boost on lower end computers. Shader materials are no longer reloaded every time an object flashes.While this makes their acceleration a couple frames slower, it is now possible to move exactly 1 pixel forward for the sake of alignment. ![]() Characters no longer instantly accelerate to a speed of 3.0 when tapping Left or Right from a standstill.Fixing this required removing a dirty fix to another glitch, but hopefully it should be fine as long as there aren't any weirdly-shaped terrain pieces in the stage. Ceiling-to-back zipping should no longer be possible.This fixes Lilac's high uppercut/cyclone bug, among others. The jump release flag is now explicitly disabled when performing a double jump move.Fixed one of the sound channels that wasn't being affected by the in-game Sound volume.When falling off the stage with a shield orb present, you'd respawn with permanent invincibility.To crouch down, you must now be only holding Down and not Left or Right at the same time.You can now hold Down to ignore hanging bars.It's now possible to buffer your jump if you press the Jump button up to two frames before you hit the ground.Increased the amount of momentum that's kept when falling onto a steep slope from 50% to 84%, the same as in FP1.Attempted a fix for the game running too fast on monitors with a refresh rate higher than 60hz. ![]()
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